Reference. Translating Extensive Form Games to Open Games with Agency
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Cited by (7)
Contextads as Wreaths; Kleisli, Para, and Span Constructions as Wreath Products capucci-2024-contextads
We introduce contextads and the Ctx construction, unifying various structures and constructions in category theory dealing with context and contextful arrows – comonads and their Kleisli construction, actegories and their Para construction, adequate triples and their Span construction. Contextads are defined in terms of Lack–Street wreaths, suitably categorified for pseudomonads in a tricategory of spans in a 2-category with display maps. The associated wreath product provides the Ctx construction, and by its universal property we conclude trifunctoriality. This abstract approach lets us work up to structure, and thus swiftly prove that, under very mild assumptions, a contextad equipped colaxly with a 2-algebraic structure produces a similarly structured double category of contextful arrows. We also explore the role contextads might play qua dependently graded comonads in organizing contextful computation in functional programming. We show that many side-effects monads can be dually captured by dependently graded comonads, and gesture towards a general result on the ‘transposability’ of parametric right adjoint monads to dependently graded comonads.
Fundamental Components of Deep Learning: A category-theoretic approach gavranovicFundamentalComponentsDeep
Deep learning, despite its remarkable achievements, is still a young field. Like the early stages of many scientific disciplines, it is marked by the discovery of new phenomena, ad-hoc design decisions, and the lack of a uniform and compositional mathematical foundation. From the intricacies of the implementation of backpropagation, through a growing zoo of neural network architectures, to the new and poorly understood phenomena such as double descent, scaling laws or in-context learning, there are few unifying principles in deep learning. This thesis develops a novel mathematical foundation for deep learning based on the language of category theory. We develop a new framework that is a) end-to-end, b) unform, and c) not merely descriptive, but prescriptive, meaning it is amenable to direct implementation in programming languages with sufficient features. We also systematise many existing approaches, placing many existing constructions and concepts from the literature under the same umbrella. In Part I we identify and model two main properties of deep learning systems parametricity and bidirectionality by we expand on the previously defined construction of actegories and Para to study the former, and define weighted optics to study the latter. Combining them yields parametric weighted optics, a categorical model of artificial neural networks, and more. Part II justifies the abstractions from Part I, applying them to model backpropagation, architectures, and supervised learning. We provide a lens-theoretic axiomatisation of differentiation, covering not just smooth spaces, but discrete settings of boolean circuits as well. We survey existing, and develop new categorical models of neural network architectures. We formalise the notion of optimisers and lastly, combine all the existing concepts together, providing a uniform and compositional framework for supervised learning.
Diegetic Representation of Feedback in Open Games capucci-2023-diegetic
Value Iteration is Optic Composition hedges-2023-value
Towards Foundations of Categorical Cybernetics capucci-2022-towards
Lenses for Composable Servers videla-2022-lenses
We implement the semantics of server operations using parameterised lenses. They allow us to define endpoints and extend them using classical lens composition. The parameterised nature of lenses models state updates while the lens laws mimic properties expected from HTTP. This first approach to server development is extended to use dependent parameterised lenses. An upgrade necessary to model not only endpoints, but entire servers, unlocking the ability to compose them together.
Fibre optics braithwaite-2021-fibre
Lenses, optics and dependent lenses (or equivalently morphisms of containers, or equivalently natural transformations of polynomial functors) are all widely used in applied category theory as models of bidirectional processes. From the definition of lenses over a finite product category, optics weaken the required structure to actions of monoidal categories, and dependent lenses make use of the additional property of finite completeness (or, in case of polynomials, even local cartesian closure). This has caused a split in the applied category theory literature between those using optics and those using dependent lenses. The goal of this paper is to unify optics with dependent lenses, by finding a definition of fibre optics admitting both as special cases.
Cites 12 works (2 here)
With notes (2)
Towards Foundations of Categorical Cybernetics capucci-2022-towards
Compositional Game Theory ghani-2018-compositional
External (10)
- Backprop as Functor: A compositional perspective on supervised learning (2019)
- A compositional treatment of iterated open games (2018)
- Backward induction for repeated games (2018)
- Categories of optics (2018)
- Towards compositional game theory (2016)
- Sequential games and optimal strategies (2010)
- Essentials of Game Theory: A Concise Multidisciplinary Introduction (2008)
- Combinators for Bidirectional Tree Transformations: A Linguistic Approach to the View-Update Problem (2007)
- Towards a practical programming language based on dependent type theory (2007)
- Open Games in Haskell (open-games-hs software)