Reference. Diegetic Representation of Feedback in Open Games

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Cite as @capucci-2023-diegetic (helia, typst) · \cite{capucci-2023-diegetic} (LaTeX)
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@article{capucci-2023-diegetic, title={Diegetic Representation of Feedback in Open Games}, volume={380}, ISSN={2075-2180}, url={http://dx.doi.org/10.4204/eptcs.380.9}, DOI={10.4204/eptcs.380.9}, journal={Electronic Proceedings in Theoretical Computer Science}, publisher={Open Publishing Association}, author={Capucci, Matteo}, year={2023}, month=Aug, pages={145–158} }
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capucci-2023-diegetic:
  type: article
  title: Diegetic Representation of Feedback in Open Games
  author: Capucci, Matteo
  date: 2023-08
  page-range: 145-158
  url: http://dx.doi.org/10.4204/eptcs.380.9
  serial-number:
    doi: 10.4204/eptcs.380.9
    issn: 2075-2180
  parent:
    type: periodical
    title: Electronic Proceedings in Theoretical Computer Science
    publisher: Open Publishing Association
    volume: 380
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Deep learning, despite its remarkable achievements, is still a young field. Like the early stages of many scientific disciplines, it is marked by the discovery of new phenomena, ad-hoc design decisions, and the lack of a uniform and compositional mathematical foundation. From the intricacies of the implementation of backpropagation, through a growing zoo of neural network architectures, to the new and poorly understood phenomena such as double descent, scaling laws or in-context learning, there are few unifying principles in deep learning. This thesis develops a novel mathematical foundation for deep learning based on the language of category theory. We develop a new framework that is a) end-to-end, b) unform, and c) not merely descriptive, but prescriptive, meaning it is amenable to direct implementation in programming languages with sufficient features. We also systematise many existing approaches, placing many existing constructions and concepts from the literature under the same umbrella. In Part I we identify and model two main properties of deep learning systems parametricity and bidirectionality by we expand on the previously defined construction of actegories and Para to study the former, and define weighted optics to study the latter. Combining them yields parametric weighted optics, a categorical model of artificial neural networks, and more. Part II justifies the abstractions from Part I, applying them to model backpropagation, architectures, and supervised learning. We provide a lens-theoretic axiomatisation of differentiation, covering not just smooth spaces, but discrete settings of boolean circuits as well. We survey existing, and develop new categorical models of neural network architectures. We formalise the notion of optimisers and lastly, combine all the existing concepts together, providing a uniform and compositional framework for supervised learning.
DOI
Cites 25 works (7 here)
With notes (7)

Bayesian open games bolt-2023-bayesian

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Lenses for Composable Servers videla-2022-lenses

We implement the semantics of server operations using parameterised lenses. They allow us to define endpoints and extend them using classical lens composition. The parameterised nature of lenses models state updates while the lens laws mimic properties expected from HTTP. This first approach to server development is extended to use dependent parameterised lenses. An upgrade necessary to model not only endpoints, but entire servers, unlocking the ability to compose them together.
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Morphisms of Open Games hedges-2018-morphisms

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capucci-2023-diegetic reference entries/refs/capucci-2023-diegetic/capucci-2023-diegetic.hel